

This is simple really-if you’ve got nowhere to launch the invasion from, it can’t go ahead. Condition 1: Owning a Province With a Naval Base Like the real-life D-Day landings, it isn’t possible to just launch a naval invasion on the spur of the moment-planning and preparation are needed.īefore your divisions can even think about boarding the boats, there are certain conditions that need to be met. How to Prepare for a Naval Invasion in HOI4


This guide will tell you how to channel your inner-Eisenhower and launch an amphibious invasion that will succeed, whether you’re the Allies preparing to liberate France via Operation Overlord, or the German Reich trying to make Operation Sea Lion a reality and bring down the British Empire. Of all the tricky and fiddly strategic maneuvers that you’ll need to execute in order to emerge victoriously, naval invasions are the most difficult. Last thing i want to achieve are those countries.Hearts of Iron 4, Paradox’s gloriously complex WW2 sandbox, has (like most Paradox games) a notoriously steep learning curve. Building buildings is the second thing I want to achieve, but it will be for later, so you don’t get confused… ETC. I’m not new scripter, i know some thing’s, but its hard to me… for example checking do player is country, have unit, province or resources to make unit or building ETC.įirst thing i want to achieve is making units, giving them commands, give them ability to attack other units when countries are at war ETC. Country should have color that will shows in current territories of country, same with flag, and lastly ideology. I am trying to make RTS like iron assault or rise of nation’s (easier, something like HoI4), i made gui on clicked province ETC, but i dont know how to start scripting something harder, like country.
